Untitled from Tom palmer on Vimeo.
For a full analysis of all feedback sessions, check out my evaluation prezi and listen to our audio version which is very detailed.
Prezi evaluation:
Audio presentation:
Untitled from Tom palmer on Vimeo.
Penumbra Audience feedback from Tom palmer on Vimeo.
Before we showed the video to them myself and Blaine had written down some questions that we wanted to ask the audience to acquire useful information when exhibiting our product but also finding out about our target audience, if we had correctly targeted our film and if the content fulfilled the needs of this audience.
Because the film is very much inspired by David Lynch with very interesting visual signifiers posing complex questions within the audience that are not always that easy to follow, we wanted to find out if the audience could follow the narrative and if they couldn't, were they the active consumers that we correctly targeted our film at, making them want to discuss the film with others to swap ideas trying to deconstruct and follow the film. This would then come under the two step flow categorization of audience that myself and Blaine wanted to target and you can view my analysis of this target audience if you follow the link below:
Overall receiving feedback on our film was a great way in overall analyzing if we had accomplished our goal and made a film suitable for its target audience fulfilling a niche within the market.
expanding footage export: The problemBlaine is somewhat a Shakespeare of today's society, with his very elaborate and extensive range of vocabulary backed up by his some what baffling knowledge we both agreed that he would write the internal monologue script. we both discussed what we wanted the monologue to give to the audience and Blaine then went away and wrote some potential lines for each scene.
Like Blaine said within his post we didn't know how it would sound until we were there watching the film and listening to the monologue but because we had planned everything to a fine detail, the final product sounded great.
To view Blaine's somewhat detailed post that shows his vast capability and wisdom with words follow the link below:
Internal monologue Blog post

Penumbra credits from Tom palmer on Vimeo.
After creating this video I created a list of everyone that featured within the film that we need to credit as well as a special thanks to Joel for letting us use his soundtrack. These will be the people that are credited within our film:
Starring:PRESENTATION 3 FEB 2011 from fLIX.TV on Vimeo.
This is a make shift dolly that I spontaneously thought of one evening, I combined the wheels of this small trolly with some toy car track to make the ride smooth and the shot smooth when we wanted a pan shot of the protagonist in the final scene.
Creating sound effects from Tom palmer on Vimeo.


To view Blaine's post follow the link below:The property master, more commonly known as the props master, is in charge of finding and managing all the props that appear in the film. The props master usually has several assistants.
-Props builder
The props builder, or more frequently prop maker, as the name implies, builds the props that are used for the film. Props builders are often technicians skilled in construction, plastics casting, machining, and electronics.
-Armourer or Weapons master
The armourer is a specialized props technician who deals with firearms. In most jurisdictions this requires special training and licenses.
-Costume designer
The costume designer is responsible for all the clothing and costumes worn by all the actors that appear on screen. They are also responsible for designing, planning, and organizing the construction of the garments down to the fabric, colours, and sizes. The costume designer works closely with the director to understand and interpret "character", and counsels with the production designer to achieve an overall tone of the film. In large productions, the costume designer will usually have one or more assistant costume designers.
-Costume supervisor
The costume supervisor works closely with the designer. In addition to helping with the design of the costumes, they manage the wardrobe workspace. They supervise construction or sourcing of garments, hiring and firing of support staff, budget, paperwork, and department logistics. Also called the wardrobe supervisor. This term is used less and less.
-Key costumer
The key costumer is employed on larger productions to manage the set costumers, and to handle the Star's wardrobe needs.
-Costume standby
The Costume standby is present on set at all times. It is his/her responsibility to monitor the quality and continuity of the actors and actresses costumes before and during takes. (S)he will also assist the actors and actresses with dressing.
-Art finisher or Breakdown artist
An Art finisher may be employed during the pre-production setup to "break down" garments. This specialized job includes making new clothing appear dirty, faded and worn. They are also known as breakdown artists.
-Costume Buyer
On large productions a buyer may be employed to source and purchase fabrics and garments. A buyer might also be referred to as a shopper. This distinction is often made when the lead actor in a production has control over their wardrobe, and they may personally hire this person.
-Cutter/fitter
A costume technician who fits or tailors costumes, usually on-set. They can also be called cutters, seamstresses or tailors. Some celebrity actors have favourite cutters, and larger productions may hire several and have them on set at the same time, particularly in period film projects that might have complicated or extremely expensive extras wardrobe.
I would like to say that both myself and Blaine played the role of all of the above minus the weapons adviser, costume designer, costume buyer, and costume fitter. so overall we researched the clothes that our actors had and asked them to wear a specified costume. The main protagonist was the most important to get the look and representation of him correct. We wanted the audience to be curious why a well dressed man is laying, asleep in a graveyard clueless to how he got there. This uncertainty within the audience is what the main protagonist is experiencing and this empathy is what will engage the audience with the film and make them want to keep watching.
Untitled from Tom palmer on Vimeo.
Short Film Animatic from Blaine Kenneally on Vimeo.
This animatic can not only act as a visual aid for ourselves it can act as a supplement for the active consumer of our film. They will watch this animatic but it could act as a short teaser trailer enticing them to want to find out more and watch the finished product.Scene one graveyard test from Tom palmer on Vimeo.
Like any filming process we filmed around twenty one minutes of footage for a one minute section of our film to then be cut down, but it is better to have to much footage than not enough as re-capturing footage will waste time, money and may not fit within continuity.