Penumbra from Blaine Kenneally on Vimeo.
Tuesday, March 22, 2011
Tuesday, March 15, 2011
All footage and sound captured and uploaded
Yesterday Blaine and I went on a long bike ride into the wilderness with some newly purchased sound recording equipment purchased by the school (A boom). we wanted to re-capture some of the ambient sound made by the birds within the graveyard. This was due to the fact that on the day of filming, maintenance was taking place and this intercepted the sound quality that we wanted and the over all feel and atmosphere we wanted to create of segregation. We decided to film the birds again and it was very good quality and we are happy that we decided to re-capture the sound.

We also used the boom to capture the voice over of the main antagonist, we wanted his voice to be very clear and dominant within the film so we recorded this sound separately to the film and within a quite location to enable the voice over to be raised specifiably to the decibel level that we desire without any ambient sounds also being increased.
We have been editing some of the scenes as we have gone along the course and now we have a large quantity of the film to the standard that we desire. We will try to finish editing the footage today and then we can also add the voiceover and re-captured ambient sounds to have our final short film finished and to a high standard that we want, before we recieve feedback from potential consumers.
Friday, March 11, 2011
Credits
I decided to create a mock up of some credits that we could potenially use. I say potentially use but the thought never crossed my mind that we would use them because I was trying to create them to look fancy and play around with the effects on sony vegas which is the editing software I have at home.
Half way through I decided I would use them as a DO NOT video in the creation of credits.
I made them look good so they could be used in the creation of other certian products with different requirments. But i also include some mistakes and left out some actors names.
Although I did leave out some names, consumers of the product would be unaware of this (unless it was a very well known main actor) but it is not the consumer that it would seem unprofeshinal to but the actors or technitions ...etc that were forgoten and worked hard aswell as giving their time to create the film.
Below is the video of the credits that we will not be using, because they do not fit the conventions of a steryotypical short film or feature length films credits as well as the mistakes they have within them and absence of actors.
Penumbra credits from Tom palmer on Vimeo.
After creating this video I created a list of everyone that featured within the film that we need to credit as well as a special thanks to Joel for letting us use his soundtrack. These will be the people that are credited within our film:
Starring:Toby Barrett
George Frost
Eloise Fitt
Supported by:
Martin Palmer
Anne Palmer
Lewis Surridge
Jonny Brown
Victoria Moore
Jamie Reeves
Alex Smith
Conor Murry
Libby O'leary
Daniel knights
Martin Cambell
Jordan Bezants
Lydia Earl
Ben Goulder
Jessica Mills
With special thanks to:
Joel Neilsen
James Wigger
Tuesday, February 22, 2011
Production photos
This is a make shift dolly that I spontaneously thought of one evening, I combined the wheels of this small trolly with some toy car track to make the ride smooth and the shot smooth when we wanted a pan shot of the protagonist in the final scene.Sunday, February 20, 2011
On set organization Blaine's blog
Monday, February 14, 2011
Short flashback/dream sequence edit
Creating sound effects from Tom palmer on Vimeo.
Wednesday, January 26, 2011
costume and props, subtial but vital parts of of our film
The importance of costumes is often overlooked, because it is a small factor that everyone takes for granted but the implications can be phenomenal if the costume is wrong in any shape or form. This is also the case for props within film.
The property master, more commonly known as the props master, is in charge of finding and managing all the props that appear in the film. The props master usually has several assistants.
-Props builder
The props builder, or more frequently prop maker, as the name implies, builds the props that are used for the film. Props builders are often technicians skilled in construction, plastics casting, machining, and electronics.
-Armourer or Weapons master
The armourer is a specialized props technician who deals with firearms. In most jurisdictions this requires special training and licenses.
-Costume designer
The costume designer is responsible for all the clothing and costumes worn by all the actors that appear on screen. They are also responsible for designing, planning, and organizing the construction of the garments down to the fabric, colours, and sizes. The costume designer works closely with the director to understand and interpret "character", and counsels with the production designer to achieve an overall tone of the film. In large productions, the costume designer will usually have one or more assistant costume designers.
-Costume supervisor
The costume supervisor works closely with the designer. In addition to helping with the design of the costumes, they manage the wardrobe workspace. They supervise construction or sourcing of garments, hiring and firing of support staff, budget, paperwork, and department logistics. Also called the wardrobe supervisor. This term is used less and less.
-Key costumer
The key costumer is employed on larger productions to manage the set costumers, and to handle the Star's wardrobe needs.
-Costume standby
The Costume standby is present on set at all times. It is his/her responsibility to monitor the quality and continuity of the actors and actresses costumes before and during takes. (S)he will also assist the actors and actresses with dressing.
-Art finisher or Breakdown artist
An Art finisher may be employed during the pre-production setup to "break down" garments. This specialized job includes making new clothing appear dirty, faded and worn. They are also known as breakdown artists.
-Costume Buyer
On large productions a buyer may be employed to source and purchase fabrics and garments. A buyer might also be referred to as a shopper. This distinction is often made when the lead actor in a production has control over their wardrobe, and they may personally hire this person.
-Cutter/fitter
A costume technician who fits or tailors costumes, usually on-set. They can also be called cutters, seamstresses or tailors. Some celebrity actors have favourite cutters, and larger productions may hire several and have them on set at the same time, particularly in period film projects that might have complicated or extremely expensive extras wardrobe.
I would like to say that both myself and Blaine played the role of all of the above minus the weapons adviser, costume designer, costume buyer, and costume fitter. so overall we researched the clothes that our actors had and asked them to wear a specified costume. The main protagonist was the most important to get the look and representation of him correct. We wanted the audience to be curious why a well dressed man is laying, asleep in a graveyard clueless to how he got there. This uncertainty within the audience is what the main protagonist is experiencing and this empathy is what will engage the audience with the film and make them want to keep watching.
Sunday, January 9, 2011
Animatic for the first two scenes
Short Film Animatic from Blaine Kenneally on Vimeo.
This animatic can not only act as a visual aid for ourselves it can act as a supplement for the active consumer of our film. They will watch this animatic but it could act as a short teaser trailer enticing them to want to find out more and watch the finished product.Tuesday, January 4, 2011
Scene one, take one, and action!!
Myself and Blaine met up with Toby Barret (who we chose to take upon the role of the main protagonist) to shoot the first scene of our film as a second installment to our pre-production testing. unlike the images that we took in my post Scene 1 location and potential camera shots
this pre-production test depicts many of the camera angles, shots and sound that we want to include within the first scene of our short film. We have not added the voice over of the protagonist for this test but i came up with the idea that if we add the voice over, then we could select people to watch the first scene and receive consumer feedback to then be analysed which could outline many different types of consumers that we could then categorize under the effects model theory and work out a marketing strategy based upon the results.
This test footage was edited to depict what we want our first scene to look like and the time we will allocate for the first scene within our five minute short film.
To view the edited first scene watch the video below:
Scene one graveyard test from Tom palmer on Vimeo.
Like any filming process we filmed around twenty one minutes of footage for a one minute section of our film to then be cut down, but it is better to have to much footage than not enough as re-capturing footage will waste time, money and may not fit within continuity.Some of the footage was static camera shots trying to capture the ambient sound of birds tweeting as this is will be a prominent sound effect that we will use within our film.
To view the un-edited footage which we uploaded to give evidence of the time, effort and organisation that went into testing feel free to watch the video below:
Tuesday, November 30, 2010
Pre-poduction location testing
Pre-poduction testing from Tom palmer on Vimeo.
Saturday, November 27, 2010
Scene 1 location and potential camera shots
Myself and Blaine are very interested in very complex narrative based films which are predominantly character driven and this is to a certain extent what our short film will consist of. We have taken inspiration from many films that follow this style. Blaine's posts on sources of inspiration and Directorial techniques to consider as well my posts, Inspiration for our short film, True leaders of film and Three inspirational films from our teacher extensive DVD collection show our interest in this style and how we were inspired by these films and their unique styles.
Our film will strongly focus on the emotional development of the main protagonist and due to this being our main focus we want the cinematography to be very minimalistic, giving off a great sense of realism but also to accentuate that the main protagonist is just a real man in the real world, any over elaborate visual effects will digress from this sense of realism as well as the over attention to detail as it would then not portray the real world but an idealised version. This links with the postmodern theorists that we are learning about throughout the A2 course and how they believe the media portray an idealised world to us and this is another post-modern asset that our film includes, we want to portray the real world.
Both Blaine and myself have discussed the visual style of our film in great detail and my fellow director has written a post on cinematography: the look of our film which gives an overview of our discussions as well as some great examples for you to look at.

These four shots give you an example of the overall location that we want to use. The graveyard will be the opening location and because it is a very morbid but surreal place it will add to the ambiguity of why the main protagonist is their. The shots above are some examples of some establishing shots we could use before you see the protagonist on the floor, these establishing shots will set the mood of the film as well as providing a picture the audience can paint of the general surroundings that the main protagonist is in. Like myself and Blaine said the shots we used will still be thought about and look great making sure we portray the message that we want they will just not be overly visually stunning due to the realism we want to create.

Another idea that we had was to have a two shot of a couple of graves, one of them being rendered down a little and he other either relatively new with some flowers next to it. This shot will juxtapose the two types of graves showing that one is frequently visited with fresh flowers placed upon it and generally being clean, but this will then be emphasised by the rendered grave or grave with no flowers signifying the difference between them. we want to then use a close up shot of the rendered grave making sure that the name is in focus and centralised within the shot, this will mean nothing at the time but it will be referenced later within the film.
We also played around with the shadows around the graveyard which made the visual look of the shot very aesthetically pleasing, this part of the location could be used for the protagonist to walk through, he would also create a shadow and with the glare from the sun there would be minimal detail on him so he would look basically like a shadow. we wanted to uses this part of the grave yard because it has no path and this would be a great place to bring in the theory of semiotics that Blaine was deconstructing for one of our ancillary products. We want the protagonist to walk on the grass but respectfully not walk at the heads of the grave stones where many people would create a visual outline of where the body is. This would show and act as a sign of respect and would correspond to the protagonists selflessness nature. This would be a very simple way to incorporate semiotics within our short film but it would show that we are thinking about the production of our film in great detail.
This is a picture of the road just outside the graveyard. We managed to create a very good image on camera incorporating the light of the sun that beams down onto the road where the protagonist will walk. The darkness at the side will emphasise the beam of light that the protagonist appears to be walking towards. the outline of the protagonist will only be visible as he walks down the road to end the first scene. When taking this picture I thought about our underlying style that we wanted to include, film noir, which will also be portrayed within the flashbacks of the protagonist. This then meant that we had to think about the chiaroscuro within some shots to conform with the conventions of film noir.Within this picture I was trying to re-create the glare from the sun that blinds you if you look towards it, so I faced the camera towards the sun just over the trees to reconstructed the visual image of the protagonist opening his eyes to be blinded by the sun. This did work to a certain extent but the image is not bright enough to re-create the effect on screen but I think we will have to create some artificial light to help create this effect on camera or we could add an effect on within the post production process.
Whilst we were walking around we came across an archway of trees which created a very mysterious walkway which we could try and use within our film. I thought about this later on in the day and I realised that if we did use this archway then it wouldn't be conforming to the minimalism that we want the cinematography to portray.
Monday, October 25, 2010
All Hail Hans Zimmer
A turning point in Zimmer's career occurred with the 1988 film Rain Man. Hollywood director Barry Levinson was looking for someone to produce some exciting soundtracks, and his wife heard the soundtrack CD of the anti-Apartheid drama A World Apart, for which Zimmer had composed the music. Levinson was impressed by Zimmer's work, and hired him to score Rain Man. Following from this, in nearly three decades he has composed music for over 100 films many of them exceptional films such as The Lion King, Crimson Tide, The Thin Red Line, Gladiator, Black Hawk Down,The Last Samurai, Pirates of the Caribbean series, The Da Vinci Code, Frost/Nixon, The Dark Knight, Sherlock Holmes and Inception. Many have won multiple awards each.
He, himself has won four Grammy Awards, two Golden Globes, a Classical BRIT Award, and an Academy Award. He was also ranked 72nd in the top 100 living geniuses which was a poll collaborated by The Daily Telegraph.

Not only does Zimmer compose for films but he composed the opening titles to the world record holding video game, Call of duty: Modern warfare 2. sales reached $301 million dollars in the first 24 hours of release in the UK and U.S alone.
Myself and Blaine are adamant about using a soundtrack that was previously released on a computer game. The main narrative ideas have originated from a computer game and we want our main soundtrack to also be from a
computer game. Our reasons for this is that 'we think it will give our short film a very post modern vibe, when people find out that the narrative and soundtrack originated from video games, this will enhance the sudden world wide interest that can be clearly seen above with Call of duty modern warfare taking over $310 million dollars within its first 24 hours of release.' The new instalment to the call of duty franchise: Call of duty Black ops which is set to release on November 9th 2010 is set to break records and this statement was released by one of the worlds biggest video game website. Gamespot UK regarding the progress. “We are ahead of where we were with Call of Duty: Modern Warfare 2 last year, which previously set the industry standard.”This one video game franchise is part of a much bigger industry and with such interest in just this one game, overall the video game industry must be booming.
Quentin Tarantino is quintessentially known for the soundtracks included within his films, many of his soundtracks pay homage to other films or novels that he has been inspired from. All the soundtracks that are used within his films are available to purchase on Itunes and many websites such as Amazon. The soundtracks he uses are more of a collaboration than original soundtracks which creates his own original style but this style is now associated with Quentin Tarantino and sets him apart from other directors, his quintessential blood and gore with very humorous, but controversial violence in my opinion is provides a great example for Auter theory, which is based around the concept that if a filmmaker has such a unique style which can be instantly recognisable then their artistic voice will transcend genre.
'I don't believe in putting in music as a band aid to get you over some rough parts or bad film making. If it's there it's got to add to it or take it to another level'
This statement from Tarantino himself sums up what soundtracks are all about. This is why we want to include soundtracks within our short film and the main soundtrack that we have chosen will defiantly add to the whole film taking it to another level.
Our Main soundtrack is from a video game called Black Mesa Source: Half life. the soundtrack is titled End credits and we want to use it to end our film, we think that the track will heighten the atmosphere as well as setting the mood that we want the audience to be feeling that will make them thoroughly evaluate the content they have just seen.
Because the soundtrack does not belong to me I sent an email to the original composer, joelnielsen asking permission to incorporate his soundtracks within our film. Generously Joel emailed me back granting permission for me to use his soundtracks within our films. This was very exciting news and I would just like to thank Joel for letting us use his exhilarating soundtracks. If you want to visit his website follow the link : http: http://www.joelnielsen.com/ and if you want to preview the soundtrack we are going to use, then watch or rather listen to the video below:
I have provided evidence below of the email I sent to Joel and the reply from him granting me permission:
