Showing posts with label Pre-production testing. Show all posts
Showing posts with label Pre-production testing. Show all posts

Friday, March 11, 2011

Credits

Credits have to be perfect in order to leave the audience thinking that they have just watched a profesinal film. If directors, actors, extras and many other people are not credited within films correctly or forgoten to refence everyone and their envolvement this would give very unprofeshinal feel to the film and would be an insult to anyone that was kind enough to help us in the creation of it.

I decided to create a mock up of some credits that we could potenially use. I say potentially use but the thought never crossed my mind that we would use them because I was trying to create them to look fancy and play around with the effects on sony vegas which is the editing software I have at home.

Half way through I decided I would use them as a DO NOT video in the creation of credits.

I made them look good so they could be used in the creation of other certian products with different requirments. But i also include some mistakes and left out some actors names.

Although I did leave out some names, consumers of the product would be unaware of this (unless it was a very well known main actor) but it is not the consumer that it would seem unprofeshinal to but the actors or technitions ...etc that were forgoten and worked hard aswell as giving their time to create the film.

Below is the video of the credits that we will not be using, because they do not fit the conventions of a steryotypical short film or feature length films credits as well as the mistakes they have within them and absence of actors.




Penumbra credits from Tom palmer on Vimeo.


After creating this video I created a list of everyone that featured within the film that we need to credit as well as a special thanks to Joel for letting us use his soundtrack. These will be the people that are credited within our film:

Starring:
Toby Barrett
George Frost
Eloise Fitt


Supported by:
Martin Palmer
Anne Palmer
Lewis Surridge
Jonny Brown
Victoria Moore
Jamie Reeves
Alex Smith
Conor Murry
Libby O'leary
Daniel knights
Martin Cambell
Jordan Bezants
Lydia Earl
Ben Goulder
Jessica Mills

With special thanks to:
Joel Neilsen
James Wigger

Monday, February 14, 2011

Short flashback/dream sequence edit

Throughout our short film the protagonist selflessly takes pain away from others but is then acquires it himself. This is done through the process of him touching someone in pain both emotionally and physically. Myself and Blaine wanted to create a short sequence that could progressively play each time he touched someone in need and took the pain away. We wanted the sequence to be very symbolic and we both were inspired by many of David Lynch films with his weird and wacky symbolic signifiers that are both visual interesting but important to the narrative. We wanted to re-create a very visually stunning piece but very realistic and intriguing creating the effect upon the audience that we desired also adding to the narrative and the symbolism it possesses.
After we filmed the footage i was really excited to get home and play around with the software effects trying to make a sequence that could be useable or at least act as a point which we could both add to in the future editing process.
I wanted to add a sound effect of the protagonist entering and exiting this trance state which is shown within his thoughts through the use of this footage. I tried to recored this on my iphone which was fit for purpose at the time because there was no other sound recording equipment available but now our school has purchased a boom so it will be easier, clearer and better quality once we have recorded the sound on that.
Below is a video of my voice just trying to re-create this existing of a dream like state.

Creating sound effects from Tom palmer on Vimeo.

When i was editing the footage i was playing around with the effects that were available, changing the huge and saturation, changing the colour scheme whilst adding key frames to the footage and overall i think for a first attempt the footage looked awesome and the sound added works well. But for our final product a lot more tweaking will take place with better sound and a lot smoother transition between live footage and this footage adding to the whole effect it has on the audience and will make them ask questions into what the footage is symbolizing.

To view the clip of the short dream sequence/flashback watch the video below:

Short flashback/dream sequence from Tom palmer on Vimeo.

Sunday, January 9, 2011

Animatic for the first two scenes

The purpose of this animatic is to give the viewer an overall sense of atmosphere and order of the first two scenes and this is created not just by the images but with the detailed analysis and explanation throughout by Blaine Kenneally up selling the film giving a general ordering of the shots, sounds and effects we intend to use.

Short Film Animatic from Blaine Kenneally on Vimeo.

This animatic can not only act as a visual aid for ourselves it can act as a supplement for the active consumer of our film. They will watch this animatic but it could act as a short teaser trailer enticing them to want to find out more and watch the finished product.

Tuesday, January 4, 2011

Scene one, take one, and action!!

Target audience is a vital variance that any product produced, has to analyse and research in order to then take into account when constructing the product. In our case the short film needs to make sure it fulfills the needs and desires of the target audience in order to make it successful. After analyzing the effects models and coming to the conclusion that our film will attract active consumers under the reception theory of the effect model structure. we will play the part of the Two-step flow theory as we will construct a review of the short film that will explain and diffuse the content to others. This is a modern version of the hypodermic needle model but to completely cover this section people will need to analyze and depict the short film and then readers will adopt their interpretations of our short film.

Myself and Blaine met up with Toby Barret (who we chose to take upon the role of the main protagonist) to shoot the first scene of our film as a second installment to our pre-production testing. unlike the images that we took in my post Scene 1 location and potential camera shots
this pre-production test depicts many of the camera angles, shots and sound that we want to include within the first scene of our short film. We have not added the voice over of the protagonist for this test but i came up with the idea that if we add the voice over, then we could select people to watch the first scene and receive consumer feedback to then be analysed which could outline many different types of consumers that we could then categorize under the effects model theory and work out a marketing strategy based upon the results.

This test footage was edited to depict what we want our first scene to look like and the time we will allocate for the first scene within our five minute short film.
To view the edited first scene watch the video below:


Scene one graveyard test from Tom palmer on Vimeo.

Like any filming process we filmed around twenty one minutes of footage for a one minute section of our film to then be cut down, but it is better to have to much footage than not enough as re-capturing footage will waste time, money and may not fit within continuity.
Some of the footage was static camera shots trying to capture the ambient sound of birds tweeting as this is will be a prominent sound effect that we will use within our film.

To view the un-edited footage which we uploaded to give evidence of the time, effort and organisation that went into testing feel free to watch the video below:


Scene one footage to be edited from Tom palmer on Vimeo.

Saturday, December 18, 2010

Editing techniques

Within our film we want to add some post production effects to the visual style of parts of our film to help convey the narrative structure and other parts to make the visual style have a greater impact upon the audience. When editing our film we will be using, final cut express and this is new editing software to both myself and Blaine. We both have experience in using and utilizing the editing software of Imovie as well as this we both have some experience in editing within Sony Vegas knowing the basic editing skills and how to apply some effects and titles.

In order to make our short film professional we wanted to learn how to use Final cut, this is not saying that it wouldn't look professional if this editing software was not used but this is the software that is widely used within the movie production industry and to learn a new skill that could be applied in any future job is a great step in moving from school work towards potential products that may be consumed and bought by the general public. we set about arranging a short session with the new technician at school because has experience in using the software and could talk us both through the basics that we need to know and he may possibly know how to apply some specific after effects that we would like to include as well as some composition changes.

When we met up with the technician there where some specific elements that we wanted to learn.
We wanted to work out how to change the huge and saturation, as the composition change will create an explicit distinction to the change of chronological order as the flashback and his quick childhood/symbolic memory will be in Black and white.
This is a very easy effect to create as there is a pre-set colour manipulation tool which can be used to automatically change the shots to black and white but if we wanted to sharpen up the contrast or add a tinted colour then this can easily be done within the colour manipulation settings.

We also wanted to know if we needed to create a mask over a certain object to change the colour of this object and this object only. We want to use this after effect to put emphasis on a red rose when a finger is pricked in the main protagonists quick symbolic memory that occurs each time he absorbs the pain of others.
After filming some quick test footage that we could try and manipulate we played around with the editing tools and found that you can put emphasis upon a certain object by just changing the contrasts of the colour's, the huge and saturation and the colour corrector tool that is within the software this can give of a good effect that we may want to use.



Another way could achieve what is known as the 'Sin city effect' when the certain colour's are emphasised and brought into the viewers focus. Within the extras of the Sin city DVD some of the editing techniques are included and the way that they achieve this effect was by using a green screen which we could try and do. To view a short segment of sin city to see the well renowned Sin city effect in action watch the video below:



The final effect that we want to include is the layering of clips. We want to use this effect to represent a young girls channel of thinking as she stares out of a window, deep in focus. We want to have a the shot of the girl as the main clip but then we want to layer multiple clips over the top of her parents arguing to represent the troubles she may have at home and how this is effecting her. This can be done in two ways:
The first way can achieve this effect by using simple transitions of the multiple clips. If you change the opacity of the clips, feather the edges and possible add some motion blur the quick transitions will create the effect of the girls thoughts and this will be emphasized by the dominant static shot of the girl after we have slowly zoomed in on her head as a signifier to the audience that what follows are her thoughts.
For an example of the overlaying effect watch the video bellow:



The second way is to change the opacity of the overlaid shots and to have them featured within the space situated within the shot of the girl. If feathering is added then this could stop the overall shot looking very regimental but depending on the content of the argument it may be too small and overall have this regimental look which would be very unprofessional as well as boring for the audience.

After learning all these skills we now feel very confident that we can make our short film to a very high standard.

Tuesday, November 30, 2010

Pre-poduction location testing

Myself and Blaine did a small 30 second short clip of one of the shots that we want to include within our film. It is just a quick test of the location and sourroundings to see what the noise levels were and natural lighting that was avalible. It was extremal cold so my hands were shaking like mad but we can over come these factors by having professional equipment when the real production is filmed for example a tri-pod, some gloves and a better camera will all be vital equipment we will use when the clapper board snaps for scene one take one of our short film as well as estensive planning on behalf of myself and Blaine and professional acting. (Sorry blaine)

Pre-poduction testing from Tom palmer on Vimeo.

Saturday, November 27, 2010

Scene 1 location and potential camera shots

Most writers, film directors and script developers have a preference for one style of writing over another. Some writers are more interested in developing complex, interesting, and quirky characters. Others indulge in eye catching visual effects or heart pumping action.
Myself and Blaine are very interested in very complex narrative based films which are predominantly character driven and this is to a certain extent what our short film will consist of. We have taken inspiration from many films that follow this style. Blaine's posts on sources of inspiration and Directorial techniques to consider as well my posts, Inspiration for our short film, True leaders of film and Three inspirational films from our teacher extensive DVD collection show our interest in this style and how we were inspired by these films and their unique styles.

Our film will strongly focus on the emotional development of the main protagonist and due to this being our main focus we want the cinematography to be very minimalistic, giving off a great sense of realism but also to accentuate that the main protagonist is just a real man in the real world, any over elaborate visual effects will digress from this sense of realism as well as the over attention to detail as it would then not portray the real world but an idealised version. This links with the postmodern theorists that we are learning about throughout the A2 course and how they believe the media portray an idealised world to us and this is another post-modern asset that our film includes, we want to portray the real world.
Both Blaine and myself have discussed the visual style of our film in great detail and my fellow director has written a post on cinematography: the look of our film which gives an overview of our discussions as well as some great examples for you to look at.
Above is just a very simple picture of a location which could be used within our first scene, it would be the place were the main protagonist wakes up, the protagonist would be centralised within the shot on the path laying down.

These four shots give you an example of the overall location that we want to use. The graveyard will be the opening location and because it is a very morbid but surreal place it will add to the ambiguity of why the main protagonist is their. The shots above are some examples of some establishing shots we could use before you see the protagonist on the floor, these establishing shots will set the mood of the film as well as providing a picture the audience can paint of the general surroundings that the main protagonist is in. Like myself and Blaine said the shots we used will still be thought about and look great making sure we portray the message that we want they will just not be overly visually stunning due to the realism we want to create.


Another idea that we had was to have a two shot of a couple of graves, one of them being rendered down a little and he other either relatively new with some flowers next to it. This shot will juxtapose the two types of graves showing that one is frequently visited with fresh flowers placed upon it and generally being clean, but this will then be emphasised by the rendered grave or grave with no flowers signifying the difference between them. we want to then use a close up shot of the rendered grave making sure that the name is in focus and centralised within the shot, this will mean nothing at the time but it will be referenced later within the film.
We also played around with the shadows around the graveyard which made the visual look of the shot very aesthetically pleasing, this part of the location could be used for the protagonist to walk through, he would also create a shadow and with the glare from the sun there would be minimal detail on him so he would look basically like a shadow. we wanted to uses this part of the grave yard because it has no path and this would be a great place to bring in the theory of semiotics that Blaine was deconstructing for one of our ancillary products. We want the protagonist to walk on the grass but respectfully not walk at the heads of the grave stones where many people would create a visual outline of where the body is. This would show and act as a sign of respect and would correspond to the protagonists selflessness nature. This would be a very simple way to incorporate semiotics within our short film but it would show that we are thinking about the production of our film in great detail.
This is a picture of the road just outside the graveyard. We managed to create a very good image on camera incorporating the light of the sun that beams down onto the road where the protagonist will walk. The darkness at the side will emphasise the beam of light that the protagonist appears to be walking towards. the outline of the protagonist will only be visible as he walks down the road to end the first scene. When taking this picture I thought about our underlying style that we wanted to include, film noir, which will also be portrayed within the flashbacks of the protagonist. This then meant that we had to think about the chiaroscuro within some shots to conform with the conventions of film noir.

Within this picture I was trying to re-create the glare from the sun that blinds you if you look towards it, so I faced the camera towards the sun just over the trees to reconstructed the visual image of the protagonist opening his eyes to be blinded by the sun. This did work to a certain extent but the image is not bright enough to re-create the effect on screen but I think we will have to create some artificial light to help create this effect on camera or we could add an effect on within the post production process.


Whilst we were walking around we came across an archway of trees which created a very mysterious walkway which we could try and use within our film. I thought about this later on in the day and I realised that if we did use this archway then it wouldn't be conforming to the minimalism that we want the cinematography to portray.

Over all after taking these location shots it has boosted my confidence within our chosen choice of location, first of all because we acquired permission to film within the graveyard. But whilst looking around and taking pictures I began to create the movie within my head, planning out every shot and detail that we would include and it all started to piece together.
Our choice to use the graveyard for our first scene I think will create the first enigma within the audiences mind. 'well why is this man here, on the floor?' I think it will give the correct ambience that we are looking for, which is to have a familiar location that the audience can relate to because this will add to the realism but they will have no idea why the man has woken up their and due to the overall mysterious and spooky feel that a graveyard includes it will add to the ambiguity of the whole film and can create many questions that the audience are left with still un-answered which corresponds to the postmodern active consumer that our film is aimed at.
These images are just locations shots and do not convery any of the camera shots and angles that we want to use within our film. This will be done within our pre-production testing with the main protaganist within the film and this will be filmed , uploded and analysed shortly afterwards.
Follow the link below to view this post:

Wednesday, September 29, 2010

Initial ideas pitch to potential consumers

This is our first presentation giving you an insight into some of the ideas we want to incorporate into our short film. We did research on what a short film conventinally consists of, a bit of history about them, some typical genres and narratives as well as pitching to our class (the bottom end of our potential age bracket for consumers)what our interesting narrative would be aswell as some music that could be used.
We want to make a very psycological short film which explores the actions of others and how the very helpfull and selflisness citerzen can often go unoticed.
To view our 20 minute pitch (ironic that the pitch is longer than the final product) watch the video bellow kindly uploaded by my co-director. Blaine Kenneally

Project Pitch from Blaine Kenneally on Vimeo.